VEHICLES · v1.0.0
UAV
Changelog
v1.0.22026-10-26
- FIXDedicated server: the attack target marker could not be placed, so the attack commands did nothing
v1.0.12026-10-26
- FIXDedicated server: the drone settings were missing in the Game Master marker dialog
v1.0.02026-10-26
- NEWMQ-1C Gray Eagle prefab with skeleton, collision and textures
- NEWSensor turret with real glass window and optics behind it
- NEWFour missiles with seeker dome, shortened launch rails
- NEWEngine action at the rear propeller ("Motor starten" / "Motor ausschalten"); the propeller spins up and down smoothly
- NEWEngine sound (starter, idle loop, spin-down) at the rear propeller
- NEWShort puff of exhaust smoke when the engine starts
- NEWGame Master orbit marker: place it (shrunk drone as preview, then an icon), set altitude, radius, direction and maximum loiter time in minutes, then start the drone; it flies in from outside, circles and leaves when its fuel reserve is reached
- NEWFuel bar with remaining time under the drone for the Game Master
- NEWLanding gear is retracted while the drone circles
- NEWRe-planning in flight: changes to altitude, radius, direction or the remaining time in the marker dialog take effect on the flying drone at once; it turns smoothly onto the new circle and climbs or descends
- NEWGame Master command "Attack target" in the command bar: the drone turns in from where it is, flies a short straight run with level wings and fires between 600 m and 2500 m (if it is too close, it first opens the distance), then returns to its circle; a new attack is accepted once the previous missile has hit
- NEWBusy icon at the drone for the Game Master (next to the fuel bar): yellow while it acquires a laser spot, orange during the attack run, red while its missile is in flight; the attack buttons are greyed out meanwhile
- NEWGame Master command "Cancel attack": stops the attack run before the drone fires (it returns to its circle) or drops a laser acquisition
- NEWHellfire missile that ignites on the rail and flies off at once, with smoke trail, sound and a shaped-charge warhead that penetrates tank armour (penetrator and spall like the vanilla AT rockets); two flight profiles: direct attack and top attack (climb, glide, steep dive)
- NEWLaser seeker: the sensor turret lases the target and the missile follows the laser spot as long as the spot is in its field of view and not hidden from the drone; without a spot it flies to the last point it saw
- NEWAttack on moving targets: place the marker on a vehicle, soldier or group; the missile leads the target and aims where it will be at impact, and steers until 30 m before the target
- NEWThe attack marker moves with the target for all players and stays until the missile hits
- NEWLaser on call: in the drone marker dialog the Game Master switches it on and sets a laser code (four digits 1-8), the acquisition time (default 10 s) and the flight profile; when a player on the ground lases a target with that code for long enough (within 3 km of the circle), the drone attacks on its own and the missile follows the laser. Works with the SOFLAM Integration Core through the bridge addon "UAV SOFLAM"